Writing quizzes

5 Common Quiz-Writing Mistakes, and How to Fix Them

Too little time, wrong answers nobody picks, questions longer than their timer, trick wording and a silent reveal: five quiz-writing mistakes, with before-and-after fixes.

By the Giga Quizzes team5 min read
Coloured pencils arranged in a circle, their sharpened tips meeting in the middle
Photo: Mahbod Akhzami, Unsplash, Unsplash License, cropped.
In this post
  1. 1Too little time for questions that need it
  2. 2Wrong answers nobody would pick
  3. 3A question longer than its timer
  4. 4Trick wording
  5. 5A reveal that teaches nothing
  6. 6A two-minute check before you host

When a classroom quiz falls flat, the topic is rarely to blame. It is the small things: a timer that ran out before anyone finished, an answer nobody would ever choose, a question so long that the slower readers never reached the end of it. Each of these is easy to spot once you know what to look for, and most take a minute to fix. Here are the five that come up most often, each with a before and an after.

1. Too little time for questions that need it

Tapping a coloured tile takes a second. Putting six events in order, or connecting eight words to their meanings, takes far longer: students read every item, think, and then drag each one into place. Give an ordering question the same twenty seconds as a quick multiple-choice question and the result is a room full of half-finished answers and students who feel cheated by the clock.

Count the work in the question, not the question itself. As a starting point:

Kind of questionTime to start from
True or false, or single choice with short answers15–20 seconds
Single choice with long answers, or a picture to study20–30 seconds
A typed answer of a word or two30 seconds
Ordering, four to six items45–60 seconds
Matching, six to eight pairs60–90 seconds
Generous for the first game; trim once you have seen your class play

In Giga Quizzes the seconds sit in the Time box above each question, and new typed and matching questions already start with more than a tap question does. It is still worth a glance down the list before every game.

An ordering question in the editor, with its time above it
An ordering question in the editor, with its time above it

2. Wrong answers nobody would pick

A multiple-choice question is only as good as its wrong answers. Ask for the capital of France and offer Banana, Tuesday and Blue as the alternatives, and every student gets it right, including the ones who have never heard of Paris. You have spent a question and learned nothing.

Everyone chose Paris: a question that tells you nothing
Everyone chose Paris: a question that tells you nothing

The best wrong answers are the mistakes students really make. Ask what a student who half-understood the topic would choose. In maths, it is the number you get from the usual slip. In science, the everyday belief that sounds right. In history, the event from the right century but the wrong country. A long-standing review of item-writing advice by Thomas Haladyna and colleagues puts it the same way: base the wrong options on typical errors, and make every one of them plausible.

Before and after

Before: “Which is bigger, 1/3 or 1/4?” with 1/3, 7, a triangle and “purple”. After: 1/3, 1/4, “They are the same” and “You can’t tell”. Now the students who think a bigger number on the bottom means a bigger fraction have somewhere to go, and you can see how many of them there are.

Half the class chose 1/4: a misunderstanding, found in twenty seconds
Half the class chose 1/4: a misunderstanding, found in twenty seconds

3. A question longer than its timer

A question that takes fifteen seconds to read and has a twenty-second timer is really a five-second question for most of the class, and a reading test for everyone else. Long questions punish slow readers and students working in a second language, even when they know the material well.

Before and after

Before: “In 1492, after a long voyage paid for by the Spanish crown, which he had spent years persuading, Christopher Columbus reached land across the Atlantic. Where did he first come ashore?” After: “Where did Columbus first land in 1492?” (The Bahamas, Florida, Mexico, Brazil.)

Read each question aloud before the game. If it takes more than a breath, cut the background, the extra clause and the second example. If the context really matters, put it on a slide before the question, where everyone can read it without a clock running.

A fair start helps too. With Reveal answers after 3s switched on, each question appears alone for three seconds before the answers do, so the fastest reader in the room cannot answer before everyone has read it.

With Reveal answers after 3s on, the question appears alone first, with a countdown under it
With Reveal answers after 3s on, the question appears alone first, with a countdown under it

4. Trick wording

Some questions test careful reading rather than the subject. The usual suspects:

  • “Which of these is not a mammal?”, where students who know their mammals still slip under time pressure.
  • Double negatives, such as “Which statement is not untrue?”
  • “All of the above”, which a student can often pick by spotting two right answers, and “None of the above”, which tells you little even when it is right.
  • Answers that differ by one small word, which turn the question into a spot-the-difference puzzle.

Item-writing guides have warned against these for decades, and students sense them immediately: a trap makes them stop trusting the quiz. Turn negatives around where you can. “Which of these is a reptile?” tests the same knowledge as “Which of these is not a mammal?” without the trap. If a “not” question is genuinely the best way to ask, make the word bold or capitals and keep it to one per quiz.

5. A reveal that teaches nothing

The moment after the answer appears is the best teaching moment in the whole quiz. Every student has just committed to an answer and wants to know if they were right. If the screen shows the letter and moves on, that moment is gone, especially for the students who got it wrong and still do not know why.

Write one or two sentences per question that say why the right answer is right, and if there is room, why the tempting wrong one is wrong. The fractions question above does it in two: cut a pizza into three and each slice is bigger than a quarter. In Giga Quizzes this goes in the Explanation box under each question, and it shows at the reveal, both on the board and on each student’s phone. The guide to making a quiz that teaches goes through it step by step.

A two-minute check before you host

  1. Does every slow question, ordering, matching or typed, have enough time?
  2. Would a real student choose each wrong answer?
  3. Can every question be read aloud in one breath?
  4. Is any question a trap rather than a test?
  5. Does every question explain itself at the reveal?

Five questions, two minutes, and the difference between a quiz students put up with and one they ask to play again.

Sources

  1. Haladyna, T. M., Downing, S. M. & Rodriguez, M. C. (2002). A review of multiple-choice item-writing guidelines for classroom assessment. Applied Measurement in Education, 15(3), 309–333.

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